LAS VEGAS, Jan. 6, 2016 /PRNewswire/ -- SubPac to showcase the SubPac S2 (Seatback Personal Tactile Audio System) and the SubPac M2 (Wearable Personal Tactile Audio System) at the 2016 Consumer Electronics Show. Today's consumer is more technologically advanced than ever before and expects innovative, breakthrough tech. SubPac's personal tactile audio systems offer the end user an immersive listening experience that is new to the market by adding the physical dimension of sound. The SubPac delivers a unique audio experience in a visceral way that makes you feel your surroundings in the virtual world.
Starting off as a Kickstarter campaign, the first SubPac was developed in 2013 with the SubPac S2 following a year later. Originally intended as a reference tool for music producers and sound designers, the goal was to develop a high fidelity tactile experience. Then in 2015, SubPac designed the M2 wearable model. The technology is in active use by some of the world's biggest producers, performers, mixers and composers in production studios and nightclubs around the world.
Since then, the application of SubPac's Personal Tactile Audio System is continuing to expand, with its adaptation into a variety of industries. Examples include the installation of the SubPac technology in the 2015 Peugeot 'Fractal' concept car, featured at the Frankfurt Automotive Show.
Recently, SubPac has been enhancing the VR space with its ability to be connected as a plug and play system. Surrounded by a virtual world experience, SubPac can now help people experience the virtual environment by feeling the environment around them through sound. Whether it's the blast of the Death Star, the growl of a Formula One race car engine as it roars towards the finish line, or the entrancing song of a blue whale in VR, SubPac allows sound to touch your senses in a way that's personal, immersive and unforgettable.
"There is no VR without physical immersion," says SubPac CEO John Alexiou. "Our high-fidelity solution, SubPac, is already being used by thousands of audio professionals in leading studios around the world. The possibilities of immersive experiences in VR are limitless and we are truly excited to play a meaningful role in how it is shaped. "
Virtual Reality and Gaming is the next logical step for SubPac, allowing content creators the opportunity to develop an emotion and feeling throughout the body using tactile audio, which until now was limited to just a headset. As a result, SubPac has been integrated into several of biggest movie-based VR experiences. One example is the partnership between Universal Pictures, Samsung and SubPac, the "Jurassic World: Apatosaurus" is a two-and-a-half minute experience where viewers are immersed in a completely authentic 360-degree, fully immersive view of the Apatosaurus environment. "Jurassic World: Apatosaurus" was engineered with the SubPac in mind. The technology transfers the low frequencies that users love directly to their body to create a completely engaging and emotional experience.
The SubPac M2 wearable and S2 seated personal tactile audio systems are available for purchase now from www.thesubpac.com
Presently you can buy the exclusive Fallout 4 Vault-Tec version of the M2 and S2 from the Bethesda store.
S2 NEW DESIGN AND FEATURES:
M2 NEW DESIGN AND FEATURES:
SubPac is revolutionizing how sound is experienced. Its Personal Tactile Audio Systems allow users to be physically immersed in sound, providing a deeper connection to music, games, VR and other media. Available as a wearable (the M2) or seatback unit (the S2), SubPac's patent-pending audio technology delivers the most immersive personal audio experience available. Headquartered in Los Angeles with offices in The Bay Area, Toronto, and London, SubPac is a product of StudioFeed, a global community of artists, engineers and technologists working together to create groundbreaking experiences that move people closer to music and sound.